AXEO: Look. More barrels.
SHΣLÞ: UNLESS WHAT. TELL ME.
AXEO: Maybe whatever is moving these around is not drinking, it's just looking for more drink.
SHΣLÞ: So, like, rampaging monster going through withdrawal sickness?
AXEO: No. Remember, Chuckola Cola is non-addictive.
SHΣLÞ: Maybe it just really likes Cola and is looking for more. Maybe it's a nice monster.
AXEO: Yeah, maybe. Maybe it'll just invite us into its evil lair, sit us down, ask us to share a nice, cold cup of Chuckola Cola. Then maybe we'll part as friends and it'll just give us all its treasure.
SHΣLÞ: You're mocking me, aren't you.
AXEO: Nooo, I think your idea is great. Totally likely. In fact, let's abandon all caution and run in, arms flung wide to give the monster a big hug.
SHΣLÞ: Definitely mocking me.
AXEO: There sure are a lot more barrels inside this building. Peculiar architecture, too.
SHΣLÞ: So, why do you think that this building is so varied?
AXEO: Well, if you've noticed, there have been little inscriptions in every room. They're all pretty worn down, but you can more or less make out some weird symbols.
SHΣLÞ: So what does that mean?
AXEO: I think. That maybe. Each room was made by a different designer? I dunno. Maybe that's unlikely, but it certainly explains why each room is completely different-looking.
SHΣLÞ: Hmm. Perhaps.
> ==>
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